Does not make much sense - but indicates incredibly poor optimization. I've read many reviews where users are sad about the F1 22 VR performance - even using a RTX 3090. Not sure why these racing games/sims are so incredibly demanding - but you really need that RTX 3080 or better just for Project Cars. Many different tracks and cars are available Love the sun flare - and no worries about God rays in this game, lol The mirror is real-time updated - and the game does not feel dated ![]() You can zoom out - you cannot do that in F1 22 or DiRT 1-2 Opponents cars have nice poly levels and there're real-time reflections in the car paint Is this really worse than F1 22? I took all shots below using Index res 200%: Project Cars 1 is much less demanding than the sequel, and I had a really great time in Project Cars 1 - felt much like F1 22, but performance was much better and there was no blurry image quality. Will need a RTX 4090 just to get that game looking great in 90 fps with the Index, lol.) (Btw, maxing out Project Cars 2 was a different story - even res 175% was too much, and jaggies started appearing. Res 250% was too much, got a few reprojections. I could get solid 90 fps using Index res 200% (=2,848 x 3,168 pixels per eye or 18 mill pixels per frame combined). There aren't many settings, but enabling all lens flares etc the sunlight was amazing. What can be done is to increase super sampling - or SteamVR res - depending on the version of the game you've got.įor the first time in several years, I just tried Project Cars and finally was very impressed. but in VR, jaggies due to lack of antialiasing ruin the experience, especially with current lcd hmds.
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